ZOAH
Map not to scale. Illustrated by local realm cartographers.
MAP KEY
Primary city of Zoah and seat of rule, centered around the citadel carved into the mountain. Nintara serves as the heart of governance, structure, and resource control within the realm.
Industrial village of Zoah where mining, quarrying, and forge work are concentrated. Karath supplies the raw materials and refined metals that sustain the realm’s infrastructure.
A communal village built around shared life and daily rhythm. Solmara reflects the steadier pace of Zoah, where gathering spaces, daily labor, and shared routines create balance within the highlands.
An elevated, mist-covered village positioned higher within the mountains. Quilora is quieter and more isolated, where cloud, stone, and distance soften the edges of the realm.
The smallest and most exposed settlement of Zoah, positioned near the edge of the realm’s stable valley. Tair serves as the primary market and trade hub, where goods and travelers converge before entering deeper into the realm.
Primary inter-realm Portal Gate of Zoah. Located along the valley floor for ease of access, Cenvar Gate serves as the main controlled entry point into the realm and its trade routes.
A fortified forward base stationed just off the main trade road between Cenvar Gate and Tair. From here, the Ember Guard monitor and regulate all movement entering Zoah, maintaining controlled passage into the realm.
A transitional zone at the base of Zoah where the land begins to lose balance. Vegetation thins, ground dries, and the environment gradually shifts toward fracture and depletion.
The downward path leading into the lower basin surrounding the Pit. Stonework degrades here as the terrain opens into a dry, lifeless expanse that draws movement toward the rupture below.
Restricted containment gate of Zoah, located near the Pit basin. Heavily reinforced and rarely active, it is used for tightly controlled movement tied to the realm’s most dangerous forces.
Elite Zoah-specific order stationed near the Pit. Operating from a mountain-embedded stronghold, they serve as the first line of defense against escaped prisoners and Variants, maintaining containment where the realm is most unstable.
A massive rupture in the earth leading into a lower Hell layer. Contained yet ever-present, the Pit exerts subtle influence over the surrounding land, where balance breaks and all life has been stripped away.

